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Ghost Nightmare
Red Federation RvB - RED Federation
0
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Posted - 2011.12.15 11:39:00 -
[1] - Quote
Would it be possible for CCP to please put in the T2 ammo that has been in their database for years, but never used.
They are as follows:
Laser Beam: Lux M Pulse: Blaze M
Projectile Autocannon: Storm M Artillery: Shock M
Hybrid Blaster: Desolation M Railgun: Bolt M
Explosive/Em Lasers EM/Thermal/Explosive Projectile rounds. EM/Thermal hybrid rounds
Put them in the game CCP!
Ghost
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Ghost Nightmare
Red Federation RvB - RED Federation
1
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Posted - 2011.12.15 13:36:00 -
[2] - Quote
Aye these ammos are way out of date, they would need modernising.
But the general overview of the ammo is still an interesting choice.
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Ghost Nightmare
Red Federation RvB - RED Federation
2
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Posted - 2011.12.15 14:10:00 -
[3] - Quote
Gypsio III wrote:Making T2 ammo more powerful in this fashion results in a greater need to train T2 weapons to be competitive. The result is to make it more difficult for new players to get into, and be competitive in, PVP. This is fundamentally bad for the game.
if we ignore this issue and introduce the ammos as T1 ammo, then the weapons that will benefit most will be the weapons that are presently most favoured - i.e., the ones that don't need boosting. It will increase the gap between bad weapons and good weapons.
Stop basing ideas on "because it's in the database" or "because it would be cool". Identify a game balance problem, then propose a solution.
Hardly more powerful, its exactly the same damage with different types.
It would simply give Gallente and Amarr the ability to use 1 other damage type in exchange for some not-insignificant drawbacks.
It also gives Minmatar an EM-Thermal damage mix that they do not currently have.
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Ghost Nightmare
Red Federation RvB - RED Federation
3
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Posted - 2011.12.16 10:04:00 -
[4] - Quote
Fronkfurter McSheebleton wrote:Ghost Nightmare wrote: Explosive/Em Lasers
wat I mean I get the idea there, but it isn't really an "explosion" in the sense of stuff detonating....closer to em damage really...
Actually theoretically thats how lasers will actually work in space.
First they superheat the material they are fired at, then due to the rapid cooling caused by the absolute zero of space there is an explosion as the material violently expands and contracts.
Physics yo
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Ghost Nightmare
Red Federation RvB - RED Federation
3
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Posted - 2011.12.16 10:06:00 -
[5] - Quote
Spugg Galdon wrote:Fix T1 Ammo first.
We need something like this:
Multifrequency (short range EM) ........: Hi EM low Thermal -50% optimal Infra-red (Short rng Thermal) .............: Hi thermal damage low EM -50% optimal Gamma (short range hi RoF) ............. : +50% RoF -50% Damage -50% optimal X-Ray (Short Range hi tracking) .........: -50% optimal +10% tracking low dmg Ultraviolet (Mid range Mid dmg)...........: +25% optimal Standard (V.Low Cap Use Mid Rng) ..: +25% optimal -50% cap use -20% damage Microwave (Sniper/Alpha low RoF)......: +75% dmg -75% Rof +40% optimal +100% Cap use Radio (Extreme long range)..................: +60% optimal
Antimatter (Short rng Thermal)..............: High Thermal low Kinetic damage -50% optimal Lead (Short rng Kinetic)...........................: hi kinetic low Thermal -50% optimal Uranium (Short-Mid rng Hi RoF).............: +50% Rof -50% dmg -25% optimal -25% falloff Plutonium (Short-Mid rng Hi tracking):.... -25% optimal & falloff +10% tracking low dmg Thorium (Hi falloff low optimal)................: +50% Falloff Iridium (Hi optimal Low falloff)..................: +50% Optimal Tungsten (Sniper/Alpha low RoF)............: +75% dmg -75% Rof +40% optimal & falloff +100% Cap use Iron (Extreme long range)..........................: +60% Optimal & fall off
Once we have a good mix of T1 ammo then we can look at extra T2 ammo.
While T1 ammo has its faults, i would recommend this thread stays on the topic of the pre-existing ammunition that CCP originally considered but for some reason scrapped.
Would be nice to hear from a Dev about why :)
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Ghost Nightmare
Red Federation RvB - RED Federation
3
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Posted - 2011.12.16 13:56:00 -
[6] - Quote
Spugg Galdon wrote:Ghost Nightmare wrote:
While T1 ammo has its faults, i would recommend this thread stays on the topic of the pre-existing ammunition
Spugg Galdon wrote:
Once we have a good mix of T1 ammo then we can look at extra T2 ammo.
I was trying to be nice, your idea is stupid on many levels.
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